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List of Channeler Talents (UNDER CONSTRUCTION)

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List of Channeler Talents (UNDER CONSTRUCTION) Empty List of Channeler Talents (UNDER CONSTRUCTION)

Post  Cobon Natcher Fri Dec 05, 2008 10:58 am

Aligning the Matrix
The ability to make metals stronger.

Arrows of Fire
Weaves of Fire and Earth into Arrows of Fire, flaming needles that can be shot....

Blossoms of Fire
Weaves of Earth, Air and Fire into Blossoms of Fire, a tall, narrow cylinder of fire that suddenly expands to a disc destroying everything it touches.

Caressing the Child
The ability to detect the health and condition of a pregnant woman and her fetus. It is a common weave among Wise Ones but unknown to Aes Sedai.

Cloud Dancing
The ability to control and change the weather. This Talent is cultivated by the Sea Folk Windfinders who call it Weaving of Winds. The Salidar Aes Sedai mistakenly do not believe that Windfinders are as good at Cloud Dancing as Aes Sedai.

Compulsion
Allows the channeler to control another person.

Deathgate
Weaves of Spirit with Fire for a gateway then adds Earth to make it travel along the ground for a Deathgate.

Delving
Related to Healing, this is the use of the One Power to examine a person for illness or injury.

Dreaming
Having dreams that foretell future events. This is a rare Talent that is not connected to the One Power or the ability to channel. It is closely linked with Foretelling. Unlike other prophetic tools, Dreams portray what will probably happen. They can be difficult to interpret.

Dream Walking
The ability to enter Tel'aran'rhiod from one's sleep. This is a rare Talent that is not connected to the One Power or the ability to channel. The Wise Ones believe that male dreamwalkers are extremely rare.

Earth Singing
The ability to control movements of the earth, for example, preventing or causing earthquakes or avalanches.

Finder
A weave of Spirit applied to an object that gives the weaver a sense of direction and distance to the object, much like the Warder bond. It will last for weeks on cloth or leather and indefinitely on metal.

Folded Light
The ability to bend light around oneself rendering the person invisible. This weave is closely related to Illusion.

Foretelling
The ability to see part of the Pattern. Very rare. It is closely linked with Dreaming. Although always true, Foretellings are often very difficult to interpret.

Healing
The ability to use the One Power to cure injuries and illness. A relatively common Talent, it is the specialty of the Yellow Ajah. Conventional Healing uses Spirit, Wind, and Water, but Nynaeve and the Asha'man have discovered a more advanced method using all five Powers.

Illusion
Using the One Power to change one's appearance.

Inverting
Weaves can be inverted so that only the person who created the weave can see it.

Keeping
A weave that protects a perishable object and keeps it permanently fresh.

Milking Tears
Unknown

Mirror of Mists, or Mask of Mirrors
The ability to alter one's appearance or make oneself invisible. Aes Sedai know a simple version called Illusion.
A weave can also be used to alter one's voice.

Reading Residues
All channelers can detect the residue of weavings, but some have this ability so refined that they can read and duplicate a weaving as much as two days after it has dissipated.

Reading Ter'angreal
Channelers with this Talent can examine a ter'angreal and determine its use.

Seeing Ta'veren
The ability to sense that someone is ta'veren.

Skimming
The ability to open a gateway to a dark dimension (not well defined or understood), move through that dimension, and open another gateway back into the real world in a different location. Anyone of sufficient strength and knowledge can Skim. Skimming requires detailed knowledge of the place one is Skimming to. Skimming was not even known as a lost Talent.

Spinning Earthfire
Unknown

Traveling
Opening a gateway directly to another place is called Traveling. It requires that one knows their starting point well. The ability to open a gateway directly from one location to another. Anyone of sufficient strength and knowledge can Travel. Traveling requires detailed knowledge of the place one is Traveling from. Gaining sufficient knowledge takes several hours. However, when Traveling a very short distance almost no knowledge is needed. It is not necessary to face the direction that you want to Travel, but for some it helps.
Note: Male and female Traveling are very different. For males Traveling is as punching a hole from one place to another. Women travel by creating a similarity between a place and its image.

Unweaving
The ability to take apart a One Power weave as opposed to letting it fade naturally.
Cobon Natcher
Cobon Natcher
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Posts : 125
Join date : 2008-12-04
Age : 36
Location : Kragujevac, Serbia

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